School of Film and Media Arts

영화
school of film and media arts

FILM

Overcoming the Wall that Separates You and I

The curriculum of the School of Film and Media has created a curriculum harmoniously combines practical training and theory classes. In-depth learning is provided by production classes divided into foundation, intermediate, and advanced. Student projects are selected through a film pitch process which allows them to experience competition in good faith ensures a higher quality production. Arts Management Program students are enlisted to play the role of producer. This gives them hands on experience of making a film. Faculty members are responsible for a single grade level.

방영
school of film and media arts

BROADCASTING

Enhancing Creativity and Pursuing the Values that Are Shared by the World

The Television Program’s educational goal is to foster artists who will bring to the media industry our country’s intrinsic worldview and values that can shared and appreciated by the global audience. The program has created on campus the facilities that train students for the conditions of the industry. The faculty consists of industry professionals with a wealth of experience. Every year the graduation project screenings are held with graduates and executives of the television industry in attendance.

디아
school of film and media arts

DIGITAL ARTS

Dreaming of Futuristic Artists Who Combine science and technology with the arts

The advancements of science and technology has influence the arts. The arts has always depended on technology to contribute the development of richer means of expression. The Digital Arts Program of the School of Film and Media strives to foster artists who are creatively forward thinking and technologically adept. The Digital Arts Program is divided into subspecialties of Interactive Art and Creative Technology. Interactive Arts aims to foster digital arts experts who can create new forms of art making in the age of the fourth industrial revolution. Creative Technology intends to cultivate artists who can develop cultural technology that create a new genre of arts with sensors and digital circuitry; game engines and computer processing; and robots and mechatronics.

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